Thanks to CTRL+Paint DVDs that are helping me through learning and understanding perspective sketching, of course there are lot of things to go through but hopefully i can learn how to sketch what’s in my mind and improve my skills in the pre-production phase, i’m really recommending anyone who wants to step into the 2D world to study those DVDs especially of you are a 3D artist
After of being scared for long time, I decided to break into sculpting, spent 4 hours on Mudbox to get that ugly creepy Orc. It was really fun and a lot easier than i thought to be.
My next step is to merge the digital sculpting with animated VFX projects.
Hi there, in this post, I listed some of the 3D Scanning Hardware, software & services that you might need as a visual effects guy. I believe that most of 3D Scan software are based on Photogrammetry technology.
Finally after long time of being afraid of getting into organic modeling, i managed to start doing than talking so i followed Alex Alvarez’s tutorial and after 2 DVDs i managed to make the base model of that lovely creature…
I believe that i managed to break the wall of fear after i finished a crash course into traditional sculpting,
thanks to Prof. Ahmed Hafez who taught me not only how to make a sculpt but also how to see and understand the details in the organic shapes.
Hi there, welcome to my new blog. This is my first post and i’m going to make a list of all my favourite visual effects supervisors & artists who keep inspiring me with their work , writings & lessons.
Sadly Chris Soyar had passed away in 2012, he was a great teacher, creative artist and loyal friend, May his soul rest in peace.
Thanks to my master and friend Hazem Sabry, who taught me how to achieve that cool crowd simulation, using Particles and some MEL scripts on Maya
Yaaay i got my realflow course certificate, i would like to thank Chris so much, he did very hard work to make us understand how realflow really works, how to make extraordinary splashes that we can use for highend productions and how to tame & take control over realflow because it can goes like a mad dog if you don’t know how to deal with it
if you are interested to learn realflow in a proper way, then don’t miss Chris’s next workshop @ CG Society
Thank you Chris for teaching me all of this crazy stuff and putting me on the right track.
just testing the “Interaction Factor” effect with the grid fluid.
Hi guys i made a small test about filling a cup from bottom up. i have used Kill Speed Force to make the fluid freeze after its filled up.
I have just finish rendering the fluid mesh.. too many awful mistakes i know but you’ll never learn if you don’t make mistakes
it took 14 hours to be simulated using Realflow, and took 3 hours to be rendered using Maya & Mentalray.
i will try to make it more viscous next time.